Protomembrana Antúnez

8 April 2006

Lecture/Interactive action and video screening

Protomembrana is presented as a theoretical and practical lesson on systemwriting; that is, on “playwriting” for computer systems. Using words, music, and graphic animation as a multimedia whole controlled via interfaces, Marcel.lí Antúnez has structured this action as a performance and an interactive lecture. Along with the artist’s verbal narration, computers, projections and images of the audience taken by a pistol camera combine to weave a narration that is continuously being created. More than a metaphor, the complex nature of Protomembrana is best understood as an epitome, as a direct, effective demonstration of the emerging horizontal narrations made possible by new forms of digital communication.

A rational basis for understanding the world was methodical, linear, progressive and geometrical, its literacy comprised of coordinates, the abscissa and the ordinate, and rigorous order. That cognitive foundation has been substantially modified, first by visual culture and then by digital culture. The technologies of language, with their temporalization and sequencing, were shaken up some time ago by the audiovisual culture emerging at that time with its dynamic, synthetic form of cognition. However, the digitalization and interactivity of the new participatory online media have reinforced this linguistic transformation dynamic by contributing collaboration, interactivity, decontextualization and recombination, all present in the ongoing conversation taking place on the world wide web.Protomembrana , as a collaborative, multimedia narration, presents and exemplifies a new form of generating and processing narrative. This is narrative 2.0 or higher. A paradigm shift like the one that took place in science in the shift from linear to non-linear systems.

With a view to cybernetics and the problem of communication between machines and bodies, as well as connective thought, Protomembrana influences the plots of narratives in the network society. A web of non-linear linguistic structures with feedback loops able to self-organize their own communication flow based on audiovisual media. A textuality that has gone beyond the digital to become autopoietic. A new way of narrating, knowing, and therefore, of thinking. That’s what is actually at stake in the transition from the psychodynamics of today’s digital culture.

San Pedro, Abraham

Credits: Autor, Performer y Dibujos: Marcel·lí Antúnez Roca Edición Video: Valentina Mottura

Animation: Liliana Fortuny
Programming: Matteo Sisti Sette
Music: Alain Wergifosse
Photograph: Carles Rodríguez
Video: Lucia Egaña Rojas, Francis Gómez de la Cruz
Lightinig Design: Oriol Ibáñez Asistentes Gráficos: Wahab Zeghlache, Emi Martín, Ana Fernández de Sevilla Fontanet, Oriol Corbella, Merlí Borrell, Dídac Valldosera
Atrezzo: Ruth Aleu, Álvaro Sosa
Models: Lucia Egaña Rojas, Emi Martín, Perla Mesa, Giulia Mattioli, Adelaida Antúnez, Àlvar Antúnez, Marcel·lí Antúnez Roca Joy-dreskeleton: Héctor López
Technical production: Oriol Ibáñez
Technical production assistant: Lucia Egaña Rojas Executive production: Eva Vilaró Móra Producción: Panspermia SL
In collaboration with: ICIC -Institut Català de les Indústries Culturals-, INAEM, Ministerio de Cultura – España, ICUB Institut de Cultura de Barcelona, d-lab (Dedale/Paris), Arcadi (Paris)