Jumping Rope

Orna Portugaly, Daphna Talithman & Sharon Younger

11 May 2008


Jumping Rope integrates a familiar playground game with the computerized world. Two virtual characters projected on two opposing screens are holding and turning the rope for the player. The middle part of the rope does not exist, one needs to imagine it and jump on time. The characters on the screen react according to the player’s success or failure, influencing the game’s continuity. With the use of video tracking technology, the virtual and the physical world merge, and the original game revives in a new context that preserves the physical aspects.