Intro to SuperCollider – part 2

30 September 2017

It is widely used by artists and scientists alike for both research and actual artistic creation. It features a powerful state-of-the-art sound engine and an easy to learn, fully featured object oriented language. Moreover, it is open source and totally free of charge. SuperCollider works on Linux, Mac, and Windows.

This introductory workshop welcomes participants of any discipline with or without prior programming or musical experience. First of all, we will have a look into SuperCollider and how it compares to other programming environments such as Pd and Max/MSP. Besides getting a basic understanding of real time sound synthesis and processing, we will also make use of some basic built-in sensors, like microphone and computer mouse, as an input for interacting with sound. Furthermore, we will have a look at some famous sound art pieces from the past and will recreate them by the help of SuperCollider.

By the end of the workshop participants will be able to understand how to boot and run the system, understand some of the basics of digital signal processing, write recipes for sound synthesis and streams for algorithmic composition. The workshop runs over the two days of the SummerLab.

Participants will have access to several workstations available at Laboral Summerlab with SuperCollider installed. Alternatively, you may use your own laptop during the workshop. If you plan to use your own laptop, please install and test SuperCollider before the workshop starts. We will of course try to help troubleshooting your install if it does not work, but it it would be immensely helpful if you have a working setup when the workshop starts.