Antoine Schmitt

Artist, programming engineer and designer

Antoine Schmitt has developed a singular pluridisciplinary artistic practice around the creation of programmed shapes. His artworks, minimal, abstract and efficient, tackle contemporary or intemporal themes such as the condition of free being, the systems of reality or the forces and their shapes. Using techniques from artificial life, intelligence and physics, combining randomness and constraints, Antoine Schmitt creates objects and situations, physical, visual or audio systems, generative or interactive, which question the modalities of the free human in a complex world. He places programming, a medium that he considers radically new because of its active dimension, at the core of most of his artworks. Also, Antoine Schmitt, alone or through collaborations, has undertaken a confrontation of this language with more established artistic fields such as music, dance, architecture, literature or cinema, of which he revisits the codes. He has collaborated with, among others, Vincent Epplay, Jean-Jacques Birgé, Atau Tanaka, Anne Holts et Jean-Marc Matos, Alberto Sorbelli, Joana Preiss, Juha Marsalo.