Medusa FPS

Warnayaka Art Centre

16 April 2016

Computer game

A First Person Shooter game in which the AI gun determines when to fire. It is a reflection on the intelligent robotic weapon systems the military is using in order to distribute agency between a team of men, the algorithm and the machine. As in any FPS game, the gun is a prominent feature of the composition, the player and the weapon share a field of vision. In this game the acts of seeing and killing are conflated into one as the weapon fires automatically on anyone in its field of vision. The player cannot drop the weapon or stop it from firing, but he can turn or hide — obstructing his (and the gun’s) vision.