LABoral Centre for Art and Creative Industries summer programme

Summer programme

Published: Jun 05, 2007

EXHIBITIONS

Gameworld

30.03.07-10.09.07

Concept: To explore the videogame as a designed experience and cultural force. The exhibition features a selection of historical games recognized for their design innovation, and artworks that demonstrate videogames influence on modern life.

Curator: Carl Goodman

Associate Curator: Daphne Dragona

Advisor Curator: Helen Stuckey

Exhibition Design: Leeser Architecture

Extensions Anchors. Phase 2

06.07.07-30.09.07

Concept: LABoral extends outside its headquarters in Gijon in order to engage with artists from Asturias. The exhibition will be developed in two phases creating unexpected circuits in the Principality of Asturias. Through it, the Centre wishes to demonstrate its desire for a presence, integration and dialogue with society.

Curator: Francisco Crabiffosse

Artists: Paco Cao, Soledad Córdoba, Carlos Coronas, Chechu and Juan Fernández Álava, Dionisio González, Fernando Redruello and Aurora Suárez

It's Simply Beautiful 27.07.07-15.10.07

Concept: The world is undergoing huge cultural changes and this tendency has pushed the notion of beauty to the sidelines in the visual arts. This exhibition will focus on the shared vision and commitment of many artists in exploring new active roles in society and posing questions like what is beauty? or can beautiful works of art help the spectator feel better in this new world?

Curators: Peter Doroshenko and Jérôme Sans

Artists: Carlos Coronas, Dzine, Surasi Kusolwong, Mark Titchner, Fabien Verschaere


WORKSHOPS

MODDING, REVERSING AND INTERVENING IN TODAY?S GAMING WORLDS

In July, concurrently with the Gameworld exhibition, LABoral Centre for Art and Creative Industries is organising four workshops exploring the connections between videogames, art and reality today. The videogames uncover codes, subvert standards imposed by the industry and address political and social issues.

Concept and coordination of workshops:

Daphne Dragona, independent new media curator, Athens

Carl Goodman, Deputy Director and Director of Digital Media, Museum of the Moving Image, New York

Modding

This workshop tackles basic notions about modding and editing of Quake III Arena levels with the aid of open code elements. In order to create fully redistributable games, students will learn to generate interactive 3D contents for Quake III and to alter the game functions in the engine open code.

Dates: July 2nd-7th, 2007

Registration: www.laboralcentrodearte.org

Deadline: June 15th, 2007

Working Language: English

Bordergames

The Fiambrera Obrera team willwork with digital cameras and image editing, teaching basic levels of 3D modelling as well as some tricks and activities related with their software: narrative design and characters, modelling and remodelling of scripts and characters. Participants will be involved in field work in the area of Gijon.

Dates: July 9th-13th, 2007

Working Language: Spanish

Entering the Territories of Second Life

Second Life (SL) is an online virtual world currently inhabited by over six million residents. This workshop explores SL as a starting point for art expression, activism and critique. It will be led by a machinima professional, two media artists and a former SL programmer, with Second Life taken as an ideal platform for developing and sharing ideas, both at a political and theoretical level.

Dates: July 17th-21st, 2007

Registration fee: €100

Registration: www.laboralcentrodearte.org

Deadline: July 3rd, 2007

Working Language: English

Chiptunes-8-bit Music

8-bit sound and music is a distinctive feature of early videogames, and has become a seminal contemporary music style utilized by artists and DJs in engaging live audiovisual performances and remixes.

This workshop will bring together creators from US and Spain who will work with young people to create music using gameboys. For closing the workshop the very Chiptunes artists and participants will be playing the outcome of their work together with the Entter group.

Dates: July 26th-27th, 2007

Registration fee: €50

Registration: www.laboralcentrodearte.org

Deadline: July 16th, 2007

Working Language: English and Spanish

WORKSHOP: FREE TOOLS FOR CREATORS

Concept and coordination: Hangar

Audiovisual Hacking: Pure Data

Pure Data (PD) is a real-time graphical programming environment for audio, video, and graphical processing. It is one of the most flexible tools available for creators working with real-time media. It can be used for audio/visual performance, VJing, interactive installations using cameras or sensors as input, net-based works - the list is endless. PD runs on Linux, OSX and Windows.

Dates: 06-10.08.2007

Hours: 4-9pm

15 participants, age +18, selected by CV and motivation letter

Registration fee : €70

Registration: www.laboralcentrodearte.org

Deadline: 23.07.2007

3D & Games : Blender & Crystalspace

Blender (http://www.blender.org) is a complete open source 3D studio that runs on all major platforms and benefits from a very active user base. Crystalspace (http://www.crystalspace3d.org) is a game engine, tightly integrated with Blender. Used together any kind of game can be developed.

This workshop will initiate the participants in the use of Blender and Crystalspace, two tools for the creation of games. Participants who want to focus only on Blender will also have this opportunity. The level of the workshop will be adjusted to the general level of the participants.

Dates: 13-17.08.2007

Hours: 4-9pm

15 participants, age +18, selected by CV and motivation letter

Registration fee: €70

Registration: www.laboralcentrodearte.org

Deadline: 30.07.2007

Open Hardware: Arduino

Arduino (http://arduino.cc/) is an open-source physical computing platform that is revolutionising the interactive arts. It is based on a simple i/o board, and a development environment for writing Arduino software. The Arduino programming language is an implementation of the language used by Wiring, while the Arduino environment is based on Processing.

Arduino can be used to develop interactive objects, taking inputs from a variety of switches or sensors, and controlling a variety of lights, motors, and other outputs. Arduino projects can stand- alone, or communicate with software running on your computer (e.g. Flash, Processing, MaxMSP.) The boards can be assembled by hand or purchased preassembled; the open-source IDE can be downloaded for free.

Arduino received an Honorary Mention in the Digital Communities section of the 2006 Ars Electronica Prix.

Dates: 20-24.08.2007

Hours: 4pm-9pm

15 participants, age +18, selected by CV and motivation letter

Registration fee: €70

Registration: www.laboralcentrodearte.org

Deadline: 06.08.2007

OPENING PROGRAMME

Feedback. 30.03.07-30.06.07

Exhibition curated by: Christiane Paul and Jemima Rellie

Advisor Curator: Charlie Gere

Exhibition Design: Leeser Architecture

LABciberespacios LABcyberspaces 30.03.07-30.06.07

International open call. Jury: Alex Adriaansens, Rosina Gómez-Baeza, Christiane Paul and Gerfried Stocker

Exhibition Design: Kero- Kawamura - Ganjavian

Extensiones-Anclajes. Fase I

Extensions-Anchors. Phase I30.03.07-30.06.07

Exhibition curated by: Francisco Crabiffosse

Artists: Pablo Armesto, Maite Centol, Adolfo Manzano, Juan Carlos Martínez, Natalia Pastor, Avelino Salaand Cuco Suárez

LABoral Centre for Art and Creative Industries is a space for artistic exchange. It was set up with the purpose of establishing an effective alliance between art, design, culture, industry and economic progress and the goal of becoming a space for interaction and dialogue between art, new technologies and industrial creation. It throws a special spotlight in production, creation and research into art concepts still being defined.

Opening hours of Centre: from Wednesday to Monday, from 12 am to 8 pm.

LABoral Centre for Art and Creative Industries

Universidad Laboral s/n

33394 Gijon (Asturias)

Tel: +34 985 185 577

www.laboralcentrodearte.og

info@laboralcentrodearte.org

LABshop online: Limited edition of art objects, books.

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