Logos (Hagia Sophia), 2013
Site-specific computer generated video projection, dimensions variable
The work is a multiple channel data processing art work that combines architecture and genetic algorithms. Over the past four years Charles Sandison has made multiple visits to the famous Hagia Sophia in Istanbul, the purpose being to collect and digitalize as much of the building’s architecture and imagery as possible. This has involved interpolating 2D and 3D scans to create a database that represents a sizeable cross-section of the structure. This information exists as binary data which is then used as a form of ‘digital architectural DNA’ and is injected into self-propagating artificial life organisms. In the same way as grains of sand make up the stones and mortar of the building, digital pixels flow through the space of the installation. These non-linear creatures retain the memory of the basilica and continually attempt to re-create the structure within their new installation space. They try to apply the previous architecture to their current location.
The artist is interested in the idea of architecture being a mimetic form of human behaviour rather than an object.
Technological Partner: EPSON