Avatar Machine, 2008

The virtual communities created by online games have provided us with a new medium for social interaction and communication. Avatar Machine is a system which replicates the aesthetics and visuals of third person gaming, allowing the user to view her/ himself as a virtual character in real space via a head mounted interface. The system potentially allows for a diminished sense of social responsibility, and could lead to demonstrate behaviours normally reserved for the gaming environment.

Nowhere/Now/Here
9
Oct
2008
27
Apr
2009

Investigating new lines of enquiry in contemporary design

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