Playware Freqtric Project
Tetsuaki Baba / Kyushu Graduate School of Design / 2007 / Japan Touch communication interface system
Playware Toribash
Hampus Söderström / 2007 / Sweden For Personal Computers
Playware Shift
Max McGuire / 2007 / USA For Personal Computers
Playware Line Rider
Boštjan Cadež / Published by inXile entertainment / 2006 / Slovenia For Personal Computers
Playware Perfect Time
H.O / 2004 / Japan Itineran interactive art installation
Playware Jam-O-Drum: CircleMaze
Tina Blaine & Clifton Forlines / Entertainment Technology Center (ETC) at Carnegie Mellon Universtity / 2001 / USA Collaborative audio-visual instrument and multi-player interactive musical game
Playware Iamascope
Sidney Fels / 1997 / Canada Interactive multimedia environment
Playware Bump
Assocreation / 1999 / Austria A tactile, telematic, multi-locular installation
Playware LocoRoco
Tsutomu Kouno / Sony Computer Entertainment / 2006 / Japan For Sony PSP Hand-Held Game Systems
Playware Golf?
Detective Brand: Luke Hetherington, Alex Austin / Chronic Logic: Josiah Pisciotta, Andrew Laing / 2007 / For Personal Computers
Playware Tug of War
Ars Electronica Futurelab / 2000 / Austria Interactive art installation
Playware Small Fish
Masaki Fujihata, Furukawa Kiyoshi, Wolfgang Münch / 1999 / Japan, Germany Virtual musical interface (CD-ROM)
Playware reacTable
Sergi Jordá & Grupo De Tecnología Musical De La Universitat Pompeu Fabra / 2005 / Spain Collaborative electronic music instrument
Playware PingPongPlus
Hiroshi Ishii & The Tangible Media Group (MIT) / 1998 / USA Athletic tangible interface
Playware Neon
Jeff Minter / Llamasoft / 2006 / United Kingdom Embedded Software in Microsoft Xbox360 Console Systems. Shown in custom Personal Computer version
Playware mono
Chris Jeffels, Lauri Suoperä, Aaron Frensley, Michael R. King, Mobeen Fikree / Binary Zoo / 2007 / Usa For Personal Computers
Playware Electroplankton
Toshio Iwai / Nintendo / 2005 / Japan For Nintendo DS Hand-Held Game Systems
Playware metaField Maze
Bill Keays / MIT Media Lab / USA Interactive Installation
Playware vib-ribbon
Masaya Matsuura / NanaOn-Sha / 1999 / Japan For Sony PlayStation Console Systems
Playware Rez
Tetsuya Mizuguchi / United Game Artists, Sonic Team / 2002 / Japan For Sony PlayStation 2 Console Systems
Playware Okami
Hideki Kamiya / Clover Studio / 2006 / Japan For Sony PlayStation 2 Console Systems
Playware flOw
Jenova Chen, Nick Clark, Austin Wintory / thatgamecompany / 2007 / USA For Sony PlayStation 3 Console Systems
Gameworld Expansion Pack


Gameworld Expansion Pack


Since their inception, computers have served as engines of play. Many of the earliest computer games were programmed by researchers and scientists for the stated purpose of technological inquiry. The desire to create an engaging (and yes, fun) experience complimented rather than contradicted their more ambitious aims. In the past decade, the increasingly sophisticated simulation, media processing, and networking capabilities of computers, and the development of new, intuitive interfaces, have spurred the introduction of new types of play. Accompanying these developments is a resurgence of interest in the study and theory of play, and an increased awareness of play’s vital function in culture, learning, and the creative industries.

Playware presents the work of artists, designers, and engineers who are probing the limits and expanding the possibilities of digitally-mediated play. The exhibition establishes a continuum between two types of works: 
1) ‘multiplayer’ interactive art installations that explore, often in the form of a game, new methods of playful interaction with digital information 
2) ‘art game’ software made for everyday computers and gaming systems that differ from their more commercial siblings in their use of abstract, whimsical, or surreal animated environments. 
With both types of work, open-ended and collaborative play is emphasized. Players are often engaged as creators –whether composers, painters, or animators– as an integral element of the experience. Lastly, the works’ minimalist approach to graphics and storytelling reveals their underlying mechanisms of digital play, allowing them to become objects of creative, playful investigation.

An exhibition curated by Ars Electronica Linz and Museum of the Moving Image


Art Games
Armadillo Run (Peter Stock), Electroplankton (Toshio Iwai), flOw (thatgamecompany), Golf? (Chronic Logic, Detective Brand), Line Rider (Boštjan Cadež), LocoRoco (Tsutomu Kuono), mono (Binary Zoo), Neon (Jeff Minter), Okami (Clover Studios), Rez (United Game Artists), Shift (Max McGuire), Toribash (Hampa Söderström), vib-ribbon (NanaOn-Sha)

Multiplayer Digital Art Installations
Bump (Assocreation), Freqtric Project (Tetsuaki Baba), Iamascope (Sidney Fels), Jam-o-Drum CircleMaze (Clifton Forlines & Tina Blaine), Metafi eld Maze (Bill Keays), Perfect Time (h.o), PingPongPlus (Hiroshi Ishii & Members of the Tangible Media Group), Reactable (Sergi Jordà & Grupo de Tecnología Musical de la Universitat Pompeu Fabra), Small Fish (Masaki Fujihata, Wolfgang Münch, Kiyoshi Furukawa),
Tug of War (Ars Electronica FutureLab)


(Senior Deputy Director, Museum of the Moving Image, New York)

Credits of the exhibition: Playware.

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