Modding Entering the Territories of Second Life
17
Jul
2007
21
Jul
2007
In July, concurrently with the Gameworld exhibition, LABoral Centre for Art and Creative Industries is organising four workshops exploring the intersections between videogames, art and reality today. A different side of videogames will be revealed by creators who can uncover their codes, subvert the standards imposed by the industry and can even address social and political issues through them. Game hardware and software will be used for performances, activism and critique. The goal of the workshops is to familiarise participants with the language of videogames and enable them to create new meanings and results.
Wokrshop. Image: LABoral
Modding Bordergames
09
Jul
2007
13
Jul
2007
In July, concurrently with the Gameworld exhibition, LABoral Centre for Art and Creative Industries is organising four workshops exploring the intersections between videogames, art and reality today. A different side of videogames will be revealed by creators who can uncover their codes, subvert the standards imposed by the industry and can even address social and political issues through them. Game hardware and software will be used for performances, activism and critique. The goal of the workshops is to familiarise participants with the anguage of videogames and enable them to create new meanings and results.
Second life workshop. Image: LABoral
Modding Chiptunes:8 bit
26
Jul
2007
27
Jul
2007
In July, concurrently with the Gameworld exhibition, LABoral Centre for Art and Creative Industries is organising four workshops exploring the intersections between videogames, art and reality today. A different side of videogames will be revealed by creators who can uncover their codes, subvert the standards imposed by the industry and can even address social and political issues through them. Game hardware and software will be used for performances, activism and critique. The goal of the workshops is to familiarise participants with the language of videogames and enable them to create new meanings and results.
Workshop. Image: LABoral
Modding
03
Jul
2007
06
Jul
2007
This intense workshop tackles basic notions about modding and editing of Quake III Arena levels with the aid of open source code elements. In order to create fully redistributable games, students will learn to generate interactive 3D contents for Quake III and to engineer new game features in the game engine's source code.
Workshop- Image: LABoral

Modding

This intense workshop tackles basic notions about modding and editing of Quake III Arena levels with the aid of open source code elements. In order to create fully redistributable games, students will learn to generate interactive 3D contents for Quake III and to engineer new game features in the game engine's source code.

3
Jul
2007
6
Jul
2007
Venue: LABoral
Modding

Workshop- Image: LABoral

This intense workshop tackles basic notions about modding and editing of Quake III Arena levels with the aid of open source code elements.
In order to create fully redistributable games, students will learn to generate interactive 3D contents for Quake III and to engineer new game features in the game engine's source code.

 

Time:  from 4 to 7 pm

Registration fee: 50 €

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  • Los Prados, 121
  • 33203 Gijón (Asturias)
  • Spain
  • Phone: +34 985 185 577
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