Chiptunes:8 bit Modding
03
Jul
2007
06
Jul
2007
This intense workshop tackles basic notions about modding and editing of Quake III Arena levels with the aid of open source code elements. In order to create fully redistributable games, students will learn to generate interactive 3D contents for Quake III and to engineer new game features in the game engine's source code.
Workshop- Image: LABoral
Chiptunes:8 bit Entering the Territories of Second Life
17
Jul
2007
21
Jul
2007
In July, concurrently with the Gameworld exhibition, LABoral Centre for Art and Creative Industries is organising four workshops exploring the intersections between videogames, art and reality today. A different side of videogames will be revealed by creators who can uncover their codes, subvert the standards imposed by the industry and can even address social and political issues through them. Game hardware and software will be used for performances, activism and critique. The goal of the workshops is to familiarise participants with the language of videogames and enable them to create new meanings and results.
Wokrshop. Image: LABoral
Chiptunes:8 bit
26
Jul
2007
27
Jul
2007
In July, concurrently with the Gameworld exhibition, LABoral Centre for Art and Creative Industries is organising four workshops exploring the intersections between videogames, art and reality today. A different side of videogames will be revealed by creators who can uncover their codes, subvert the standards imposed by the industry and can even address social and political issues through them. Game hardware and software will be used for performances, activism and critique. The goal of the workshops is to familiarise participants with the language of videogames and enable them to create new meanings and results.
Workshop. Image: LABoral

Chiptunes:8 bit

In July, concurrently with the Gameworld exhibition, LABoral Centre for Art and Creative Industries is organising four workshops exploring the intersections between videogames, art and reality today. A different side of videogames will be revealed by creators who can uncover their codes, subvert the standards imposed by the industry and can even address social and political issues through them. Game hardware and software will be used for performances, activism and critique. The goal of the workshops is to familiarise participants with the language of videogames and enable them to create new meanings and results.

26
Jul
2007
27
Jul
2007
Venue: LABoral
Chiptunes:8 bit

Workshop. Image: LABoral

8bit sound and music is a distinctive feature of early videogames, and has become a seminal contemporary music style utilized by artists and DJs in engaging live audiovisual performances and remixes. This workshop will bring together creators from US and Spain who will work with young people to create music using Gameboys. The workshop will close with an evening of Chiptunes performances with sounds by the artists, the workshop participants and visuals by media artists Entter.

 

Lecturers

 

Haeyoung Kim (Bubblyfish) is a sound artist and composer who explores the textures of sounds and their cultural representation. Her work has been presented in art venues, clubs and new media festivals around the world.

 

Chris Burke (Glomag) has been making 8bit music since 2001. He has performed in many countries and his music has played in films, on television and on the Internet. The machinima series This Spartan Life, features his music as well as other 8bit artists and is featured in Gameworld.

 

Rabato composes music with the famous software Littlesounddj created by Johan Kotlinski for a Nintendo Gameboy consoles. He is the co-founder of microBCN and has participated in festivals and concerts in various cities.

 

Yes, Robot mix Gameboy sounds with other instruments like synthesizes, samples and toys modified by themselves. They are founding members of the 8bit collective microBCN.

 

Entter is formed by Raúl Berrueco and Raquel Meyers. Entter was formed to create a collective space for the expression of the common restlessness felt by many creative people in the interactive media art field. Their fields of research include AV performance, installations, non-linear narrative, videogames, interfaces, experimental music, VJing and net.art.

 

Time: from 11 am to 2 pm and 4 to 7 pm

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  • 33203 Gijón (Asturias)
  • Spain
  • Phone: +34 985 185 577
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